Henri Verbeet : wined3d: Don't read modifiers for opcodes with " read_opcode_func" set (AFL).
by Alexandre Julliard 09 Mar '17
by Alexandre Julliard 09 Mar '17
09 Mar '17
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Alexandre Julliard : gdi32: Map the black and white entries to the DIB color table after dithering.
by Alexandre Julliard 09 Mar '17
by Alexandre Julliard 09 Mar '17
09 Mar '17
1
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Alexandre Julliard : gdi32/tests: Remove workarounds for old Windows versions in the DIB tests.
by Alexandre Julliard 09 Mar '17
by Alexandre Julliard 09 Mar '17
09 Mar '17
1
0
09 Mar '17
1
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Matteo Bruni : ddraw: Keep a ddraw object reference in d3d7 vertex buffers.
by Alexandre Julliard 09 Mar '17
by Alexandre Julliard 09 Mar '17
09 Mar '17
1
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Matteo Bruni : d3d9/tests: Skip test_vshader_input() if PS 3.0 isn' t supported.
by Alexandre Julliard 09 Mar '17
by Alexandre Julliard 09 Mar '17
09 Mar '17
1
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Matteo Bruni : d3d9/tests: Fix pixel shader version check in test_pointsize().
by Alexandre Julliard 09 Mar '17
by Alexandre Julliard 09 Mar '17
09 Mar '17
1
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Józef Kucia : d3d11/tests: Add test for unbinding shader resource view.
by Alexandre Julliard 09 Mar '17
by Alexandre Julliard 09 Mar '17
09 Mar '17
1
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Sebastian Lackner : schedsvc: Simplify and standardize the heap_xxx() declarations.
by Alexandre Julliard 09 Mar '17
by Alexandre Julliard 09 Mar '17
09 Mar '17
1
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Sebastian Lackner : webservices: Don' t set is_addressed when an error occurred.
by Alexandre Julliard 09 Mar '17
by Alexandre Julliard 09 Mar '17
09 Mar '17
1
0