Stefan Dösinger : d3dx9/tests: Use float bit patterns in test_D3DXFloat_Array.
by Alexandre Julliard 10 Apr '17
by Alexandre Julliard 10 Apr '17
10 Apr '17
1
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Matteo Bruni : include: Add comments for render states added with newer D3D versions.
by Alexandre Julliard 10 Apr '17
by Alexandre Julliard 10 Apr '17
10 Apr '17
1
0
10 Apr '17
1
0
Matteo Bruni : wined3d: Split line antialiasing to a separate state handler.
by Alexandre Julliard 10 Apr '17
by Alexandre Julliard 10 Apr '17
10 Apr '17
1
0
Henri Verbeet : d3d8/tests: Introduce mip-mapping to add_dirty_rect_test() .
by Alexandre Julliard 10 Apr '17
by Alexandre Julliard 10 Apr '17
10 Apr '17
1
0
Henri Verbeet : d3d9/tests: Introduce mip-mapping to add_dirty_rect_test() .
by Alexandre Julliard 10 Apr '17
by Alexandre Julliard 10 Apr '17
10 Apr '17
1
0
Henri Verbeet : wined3d: Validate that the source and destination dimensions match in wined3d_device_update_texture ().
by Alexandre Julliard 10 Apr '17
by Alexandre Julliard 10 Apr '17
10 Apr '17
1
0
Henri Verbeet : wined3d: Use wined3d_texture_get_memory() in wined3d_device_update_texture_3d().
by Alexandre Julliard 10 Apr '17
by Alexandre Julliard 10 Apr '17
10 Apr '17
1
0
Henri Verbeet : wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture().
by Alexandre Julliard 10 Apr '17
by Alexandre Julliard 10 Apr '17
10 Apr '17
1
0
10 Apr '17
1
0