Józef Kucia : wined3d: Store stream index in shader signature elements.
by Alexandre Julliard 06 Apr '17
by Alexandre Julliard 06 Apr '17
06 Apr '17
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Józef Kucia : d3d11/tests: Use SM5 geometry shader in test_geometry_shader() if possible.
by Alexandre Julliard 06 Apr '17
by Alexandre Julliard 06 Apr '17
06 Apr '17
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06 Apr '17
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Józef Kucia : wined3d: Store render target info instead of surfaces in "blit_targets".
by Alexandre Julliard 06 Apr '17
by Alexandre Julliard 06 Apr '17
06 Apr '17
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Józef Kucia : wined3d: Add basic support for rendering to 3D textures.
by Alexandre Julliard 06 Apr '17
by Alexandre Julliard 06 Apr '17
06 Apr '17
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Andrew Wesie : wined3d: Support render target array index semantic value.
by Alexandre Julliard 06 Apr '17
by Alexandre Julliard 06 Apr '17
06 Apr '17
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Józef Kucia : wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
by Alexandre Julliard 06 Apr '17
by Alexandre Julliard 06 Apr '17
06 Apr '17
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