Henri Verbeet : d3d11/tests: Add a test for constant buffer alignment.
by Alexandre Julliard 25 May '17
by Alexandre Julliard 25 May '17
25 May '17
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Henri Verbeet : d3d10core/tests: Add a test for constant buffer alignment.
by Alexandre Julliard 25 May '17
by Alexandre Julliard 25 May '17
25 May '17
1
0
Henri Verbeet : wined3d: Only warn about 0 stencil ops in gl_stencil_op().
by Alexandre Julliard 25 May '17
by Alexandre Julliard 25 May '17
25 May '17
1
0
Józef Kucia : wined3d: Generate variables for control point phase temporary registers.
by Alexandre Julliard 25 May '17
by Alexandre Julliard 25 May '17
25 May '17
1
0
Józef Kucia : wined3d: Do not use "temporary" bit field for SM4+ shaders.
by Alexandre Julliard 25 May '17
by Alexandre Julliard 25 May '17
25 May '17
1
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Józef Kucia : wined3d: Avoid barrier() in tessellation control shader if possible.
by Alexandre Julliard 25 May '17
by Alexandre Julliard 25 May '17
25 May '17
1
0
25 May '17
1
0
Józef Kucia : d3d11/tests: Do not recreate SO buffer in test_quad_tessellation().
by Alexandre Julliard 25 May '17
by Alexandre Julliard 25 May '17
25 May '17
1
0
1
0
1
0