Alexandre Julliard : wineandroid: Add an event queue to support handling Java callbacks in the desktop thread.
by Alexandre Julliard 31 May '17
by Alexandre Julliard 31 May '17
31 May '17
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Henri Verbeet : wined3d: Only warn about 0 compare functions in wined3d_gl_compare_func().
by Alexandre Julliard 31 May '17
by Alexandre Julliard 31 May '17
31 May '17
1
0
Henri Verbeet : wined3d: Validate parameter lengths in shader_sm4_read_dst_param() (AFL).
by Alexandre Julliard 31 May '17
by Alexandre Julliard 31 May '17
31 May '17
1
0
Henri Verbeet : wined3d: Validate parameter lengths in shader_sm4_read_src_param() (AFL).
by Alexandre Julliard 31 May '17
by Alexandre Julliard 31 May '17
31 May '17
1
0
Henri Verbeet : wined3d: Validate parameter lengths in shader_sm4_read_param() (AFL).
by Alexandre Julliard 31 May '17
by Alexandre Julliard 31 May '17
31 May '17
1
0
Henri Verbeet : d2d1: Take the render target transform into account when evaluating flatness in vs_code_bezier_outline [].
by Alexandre Julliard 31 May '17
by Alexandre Julliard 31 May '17
31 May '17
1
0
Józef Kucia : wined3d: Prefer GLSL 1.50 shaders in draw_test_quad().
by Alexandre Julliard 31 May '17
by Alexandre Julliard 31 May '17
31 May '17
1
0
Józef Kucia : d3d8: Validate adapter format in CheckDeviceFormat().
by Alexandre Julliard 31 May '17
by Alexandre Julliard 31 May '17
31 May '17
1
0
Józef Kucia : wined3d: Extend wined3d_check_device_format() to allow querying general format support.
by Alexandre Julliard 31 May '17
by Alexandre Julliard 31 May '17
31 May '17
1
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Józef Kucia : d3d11: Partially implement d3d11_device_CheckFormatSupport() on top of wined3d_check_device_format().
by Alexandre Julliard 31 May '17
by Alexandre Julliard 31 May '17
31 May '17
1
0