Józef Kucia : wined3d: Rework geometry shader inputs/ outputs handling.
by Alexandre Julliard 08 May '17
by Alexandre Julliard 08 May '17
08 May '17
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Józef Kucia : wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().
by Alexandre Julliard 08 May '17
by Alexandre Julliard 08 May '17
08 May '17
1
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Józef Kucia : wined3d: Use interface blocks for shader inputs and outputs in GLSL 1.50.
by Alexandre Julliard 08 May '17
by Alexandre Julliard 08 May '17
08 May '17
1
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Józef Kucia : wined3d: Merge shader_glsl_generate_sm4_rasterizer_input_setup() into shader_glsl_generate_output_setup().
by Alexandre Julliard 08 May '17
by Alexandre Julliard 08 May '17
08 May '17
1
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Józef Kucia : d3d11: Implement d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews ().
by Alexandre Julliard 08 May '17
by Alexandre Julliard 08 May '17
08 May '17
1
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Owen Rudge : wsdapi: Implement WSDXMLAddChild, Sibling, BuildAnyForSingleElement, CleanupElement.
by Alexandre Julliard 08 May '17
by Alexandre Julliard 08 May '17
08 May '17
1
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Owen Rudge : wsdapi/tests: Add tests for WSDXMLBuildAnyForSingleElement.
by Alexandre Julliard 08 May '17
by Alexandre Julliard 08 May '17
08 May '17
1
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08 May '17
1
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08 May '17
1
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Ken Thomases : winemac: Move CVDisplayLink operations out of @synchronized blocks to avoid potential deadlock.
by Alexandre Julliard 08 May '17
by Alexandre Julliard 08 May '17
08 May '17
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