1
0
10 Jul '17
1
0
1
0
1
0
Józef Kucia : d3d10core/tests: Prefer draw_color_quad () to custom pixel shader.
by Alexandre Julliard 10 Jul '17
by Alexandre Julliard 10 Jul '17
10 Jul '17
1
0
Józef Kucia : d3d11/tests: Prefer draw_color_quad() to custom pixel shader.
by Alexandre Julliard 10 Jul '17
by Alexandre Julliard 10 Jul '17
10 Jul '17
1
0
Michael Stefaniuc : d2d1: Make use of the available ARRAY_SIZE macro.
by Alexandre Julliard 10 Jul '17
by Alexandre Julliard 10 Jul '17
10 Jul '17
1
0
Nikolay Sivov : d3drm: Use existing helper to manage child frames array.
by Alexandre Julliard 10 Jul '17
by Alexandre Julliard 10 Jul '17
10 Jul '17
1
0
10 Jul '17
1
0
Nikolay Sivov : d3drm: Use existing helper to manage visuals array.
by Alexandre Julliard 10 Jul '17
by Alexandre Julliard 10 Jul '17
10 Jul '17
1
0