23 Oct '18
1
0
Henri Verbeet : wined3d: Validate the initial texture data before initialising the texture.
by Alexandre Julliard 23 Oct '18
by Alexandre Julliard 23 Oct '18
23 Oct '18
1
0
Henri Verbeet : wined3d: Introduce debug helpers for wined3d_bo_address structures.
by Alexandre Julliard 23 Oct '18
by Alexandre Julliard 23 Oct '18
23 Oct '18
1
0
Henri Verbeet : wined3d: Store the "buffer_object" in struct wined3d_bo_address as an UINT_PTR.
by Alexandre Julliard 23 Oct '18
by Alexandre Julliard 23 Oct '18
23 Oct '18
1
0
Henri Verbeet : wined3d: Get rid of the "format_id" parameter to buffer_init().
by Alexandre Julliard 23 Oct '18
by Alexandre Julliard 23 Oct '18
23 Oct '18
1
0
Henri Verbeet : wined3d: Pass the wined3d_buffer_desc structure directly to buffer_init().
by Alexandre Julliard 23 Oct '18
by Alexandre Julliard 23 Oct '18
23 Oct '18
1
0
Nikolay Sivov : d2d1: Implement d2d_device_context_ID2D1DeviceContext_DrawGlyphRun().
by Alexandre Julliard 23 Oct '18
by Alexandre Julliard 23 Oct '18
23 Oct '18
1
0
23 Oct '18
1
0
1
0
1
0