Józef Kucia : wined3d: Call shader_set_function() separately from shader_init().
by Alexandre Julliard 03 Oct '18
by Alexandre Julliard 03 Oct '18
03 Oct '18
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03 Oct '18
1
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03 Oct '18
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Józef Kucia : wined3d: Use version from byte code for pass-through geometry shaders.
by Alexandre Julliard 03 Oct '18
by Alexandre Julliard 03 Oct '18
03 Oct '18
1
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Józef Kucia : wined3d: Validate byte code pointer in shader_init().
by Alexandre Julliard 03 Oct '18
by Alexandre Julliard 03 Oct '18
03 Oct '18
1
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Huw Davies : wineps: Use a tri-state to describe the passthrough state.
by Alexandre Julliard 03 Oct '18
by Alexandre Julliard 03 Oct '18
03 Oct '18
1
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03 Oct '18
1
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Huw Davies : wineps: Leave passthrough mode at the end of the page.
by Alexandre Julliard 03 Oct '18
by Alexandre Julliard 03 Oct '18
03 Oct '18
1
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Piotr Caban : msvcr100: Added _Scoped_lock::_NonReentrantPPLLock class.
by Alexandre Julliard 03 Oct '18
by Alexandre Julliard 03 Oct '18
03 Oct '18
1
0
03 Oct '18
1
0