1
0
1
0
Henri Verbeet : wined3d: Add core context P8 blit support to the GLSL blitter.
by Alexandre Julliard 30 Apr '18
by Alexandre Julliard 30 Apr '18
30 Apr '18
1
0
Matteo Bruni : wined3d: Rename gen_planar_yuv_read() to gen_packed_yuv_read().
by Alexandre Julliard 30 Apr '18
by Alexandre Julliard 30 Apr '18
30 Apr '18
1
0
Nikolay Sivov : wined3d: Add new functions to set and get maximum frame latency for the device.
by Alexandre Julliard 30 Apr '18
by Alexandre Julliard 30 Apr '18
30 Apr '18
1
0
Pablo Martin : d3d11: Handle D3D11_FEATURE_ARCHITECTURE_INFO in d3d11_device_CheckFeatureSupport ().
by Alexandre Julliard 30 Apr '18
by Alexandre Julliard 30 Apr '18
30 Apr '18
1
0
Pablo Martin : d3d11/tests: Add tests for D3D11_FEATURE_ARCHITECTURE_INFO in CheckFeatureSupport().
by Alexandre Julliard 30 Apr '18
by Alexandre Julliard 30 Apr '18
30 Apr '18
1
0
Henri Verbeet : wined3d: Make the "args" parameter to glsl_blitter_generate_program() const.
by Alexandre Julliard 30 Apr '18
by Alexandre Julliard 30 Apr '18
30 Apr '18
1
0
Matteo Bruni : wined3d: Use staging resources to blit from CPU resources in the fixed-function blitter.
by Alexandre Julliard 30 Apr '18
by Alexandre Julliard 30 Apr '18
30 Apr '18
1
0
30 Apr '18
1
0