Józef Kucia : libs/vkd3d: Add fall-through comment to vkd3d_select_memory_type().
by Alexandre Julliard 16 Aug '18
by Alexandre Julliard 16 Aug '18
16 Aug '18
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Józef Kucia : vkd3d-compiler: Do not overallocate memory for shader code.
by Alexandre Julliard 16 Aug '18
by Alexandre Julliard 16 Aug '18
16 Aug '18
1
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Józef Kucia : libs/vkd3d-shader: Require shader signature elements for shader outputs.
by Alexandre Julliard 16 Aug '18
by Alexandre Julliard 16 Aug '18
16 Aug '18
1
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Józef Kucia : vkd3d: Call vkCmdBindDescriptorSets() only with valid descriptor set.
by Alexandre Julliard 16 Aug '18
by Alexandre Julliard 16 Aug '18
16 Aug '18
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Józef Kucia : tests: Add test for draw with no descriptor bindings.
by Alexandre Julliard 16 Aug '18
by Alexandre Julliard 16 Aug '18
16 Aug '18
1
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Józef Kucia : vkd3d: Initialize all fields before calling d3d12_command_allocator_allocate_command_buffer ().
by Alexandre Julliard 16 Aug '18
by Alexandre Julliard 16 Aug '18
16 Aug '18
1
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Józef Kucia : vkd3d: Avoid invalidating graphics pipeline and framebuffer.
by Alexandre Julliard 16 Aug '18
by Alexandre Julliard 16 Aug '18
16 Aug '18
1
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Józef Kucia : vkd3d: Avoid invalidating current framebuffer needlessly.
by Alexandre Julliard 16 Aug '18
by Alexandre Julliard 16 Aug '18
16 Aug '18
1
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Józef Kucia : vkd3d: Try to keep current render pass as long as possible.
by Alexandre Julliard 16 Aug '18
by Alexandre Julliard 16 Aug '18
16 Aug '18
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0