Alexandre Julliard : ntdll: Implement RtlIsProcessorFeaturePresent().
by Alexandre Julliard 24 Jan '19
by Alexandre Julliard 24 Jan '19
24 Jan '19
1
0
Matteo Bruni : d3dx9/tests: Expect plain render target creation to work.
by Alexandre Julliard 24 Jan '19
by Alexandre Julliard 24 Jan '19
24 Jan '19
1
0
24 Jan '19
1
0
Matteo Bruni : d3d9/tests: Add a D3D9Ex test for drawing with D3DPOOL_SYSTEMMEM buffers.
by Alexandre Julliard 24 Jan '19
by Alexandre Julliard 24 Jan '19
24 Jan '19
1
0
Matteo Bruni : d3d9/tests: Test drawing with D3DPOOL_SYSTEMMEM textures.
by Alexandre Julliard 24 Jan '19
by Alexandre Julliard 24 Jan '19
24 Jan '19
1
0
Matteo Bruni : d3d8/tests: Test drawing with D3DPOOL_SYSTEMMEM textures.
by Alexandre Julliard 24 Jan '19
by Alexandre Julliard 24 Jan '19
24 Jan '19
1
0
Matteo Bruni : ddraw/tests: Test drawing with system memory textures.
by Alexandre Julliard 24 Jan '19
by Alexandre Julliard 24 Jan '19
24 Jan '19
1
0
Gabriel Ivăncescu : shell32/autocomplete: Don' t autoappend on Paste if ACO_AUTOAPPEND is off.
by Alexandre Julliard 24 Jan '19
by Alexandre Julliard 24 Jan '19
24 Jan '19
1
0
Gabriel Ivăncescu : shell32/autocomplete: Always expand if the enumerator was reset.
by Alexandre Julliard 24 Jan '19
by Alexandre Julliard 24 Jan '19
24 Jan '19
1
0
24 Jan '19
1
0