Paul Gofman : d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory().
by Alexandre Julliard 23 Jan '19
by Alexandre Julliard 23 Jan '19
23 Jan '19
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Paul Gofman : d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures.
by Alexandre Julliard 23 Jan '19
by Alexandre Julliard 23 Jan '19
23 Jan '19
1
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Paul Gofman : d3dx9: Use {lock|unlock}_surface() in D3DXLoadSurfaceFromMemory().
by Alexandre Julliard 23 Jan '19
by Alexandre Julliard 23 Jan '19
23 Jan '19
1
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23 Jan '19
1
0
23 Jan '19
1
0
23 Jan '19
1
0
23 Jan '19
1
0
23 Jan '19
1
0
23 Jan '19
1
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Józef Kucia : vkd3d-shader: Avoid using private variables for depth output registers.
by Alexandre Julliard 23 Jan '19
by Alexandre Julliard 23 Jan '19
23 Jan '19
1
0