Jactry Zeng : msscript: Partially implement IScriptControl::Eval().
by Alexandre Julliard 25 Nov '19
by Alexandre Julliard 25 Nov '19
25 Nov '19
1
0
25 Nov '19
1
0
Paul Gofman : d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
by Alexandre Julliard 25 Nov '19
by Alexandre Julliard 25 Nov '19
25 Nov '19
1
0
Paul Gofman : d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory().
by Alexandre Julliard 25 Nov '19
by Alexandre Julliard 25 Nov '19
25 Nov '19
1
0
Paul Gofman : d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures.
by Alexandre Julliard 25 Nov '19
by Alexandre Julliard 25 Nov '19
25 Nov '19
1
0
Paul Gofman : d3dx9: Use {lock|unlock}_surface() in D3DXLoadSurfaceFromMemory().
by Alexandre Julliard 25 Nov '19
by Alexandre Julliard 25 Nov '19
25 Nov '19
1
0
25 Nov '19
1
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Zebediah Figura : setupapi: Add magic bytes to struct file_queue and validate them in SetupCloseFileQueue().
by Alexandre Julliard 25 Nov '19
by Alexandre Julliard 25 Nov '19
25 Nov '19
1
0
Michael Müller : avifil32: Correctly handle compressed frames when desired format is specified.
by Alexandre Julliard 25 Nov '19
by Alexandre Julliard 25 Nov '19
25 Nov '19
1
0
Paul Gofman : wined3d: Apply stencil mask to stencil reference value.
by Alexandre Julliard 25 Nov '19
by Alexandre Julliard 25 Nov '19
25 Nov '19
1
0