Zebediah Figura : wined3d: Introduce wined3d_stateblock_set_light().
by Alexandre Julliard 14 Nov '19
by Alexandre Julliard 14 Nov '19
14 Nov '19
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Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetLight().
by Alexandre Julliard 14 Nov '19
by Alexandre Julliard 14 Nov '19
14 Nov '19
1
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Zebediah Figura : d3d8: Handle stateblocks in d3d8_device_SetLight().
by Alexandre Julliard 14 Nov '19
by Alexandre Julliard 14 Nov '19
14 Nov '19
1
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Zebediah Figura : ddraw: Handle stateblocks in d3d_device7_SetLight().
by Alexandre Julliard 14 Nov '19
by Alexandre Julliard 14 Nov '19
14 Nov '19
1
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Alistair Leslie-Hughes : dmime: SegTrigger track supports parameter GUID_IDirectMusicStyle.
by Alexandre Julliard 14 Nov '19
by Alexandre Julliard 14 Nov '19
14 Nov '19
1
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Alistair Leslie-Hughes : dmstyle: Free list when Style track is destroyed.
by Alexandre Julliard 14 Nov '19
by Alexandre Julliard 14 Nov '19
14 Nov '19
1
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Alistair Leslie-Hughes : dmime: Free list when Tempo track is destroyed.
by Alexandre Julliard 14 Nov '19
by Alexandre Julliard 14 Nov '19
14 Nov '19
1
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Alistair Leslie-Hughes : dmime: Free list when SegTrigger track is destroyed.
by Alexandre Julliard 14 Nov '19
by Alexandre Julliard 14 Nov '19
14 Nov '19
1
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Connor McAdams : d3dcompiler: Implement ID3D10ShaderReflectionType.
by Alexandre Julliard 14 Nov '19
by Alexandre Julliard 14 Nov '19
14 Nov '19
1
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Connor McAdams : d3dcompiler: Implement ID3D10ShaderReflectionVariable GetType() method.
by Alexandre Julliard 14 Nov '19
by Alexandre Julliard 14 Nov '19
14 Nov '19
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