Conor McCarthy : dxgi/tests: Add tests for IDXGISwapChain3::ResizeBuffers1().
by Alexandre Julliard 11 Nov '19
by Alexandre Julliard 11 Nov '19
11 Nov '19
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Zebediah Figura : wined3d: Introduce wined3d_stateblock_set_scissor_rect().
by Alexandre Julliard 11 Nov '19
by Alexandre Julliard 11 Nov '19
11 Nov '19
1
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Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetScissorRect().
by Alexandre Julliard 11 Nov '19
by Alexandre Julliard 11 Nov '19
11 Nov '19
1
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Zebediah Figura : wined3d: Introduce wined3d_stateblock_set_index_buffer().
by Alexandre Julliard 11 Nov '19
by Alexandre Julliard 11 Nov '19
11 Nov '19
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Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetIndices().
by Alexandre Julliard 11 Nov '19
by Alexandre Julliard 11 Nov '19
11 Nov '19
1
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Zebediah Figura : wined3d: Introduce wined3d_stateblock_set_base_vertex_index().
by Alexandre Julliard 11 Nov '19
by Alexandre Julliard 11 Nov '19
11 Nov '19
1
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Zebediah Figura : d3d8: Handle stateblocks in d3d8_device_SetIndices().
by Alexandre Julliard 11 Nov '19
by Alexandre Julliard 11 Nov '19
11 Nov '19
1
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Paul Gofman : wined3d: Check if destination texture has GPU access in glsl_blitter_supported().
by Alexandre Julliard 11 Nov '19
by Alexandre Julliard 11 Nov '19
11 Nov '19
1
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Paul Gofman : wined3d: Use software decompression for converting from compressed format.
by Alexandre Julliard 11 Nov '19
by Alexandre Julliard 11 Nov '19
11 Nov '19
1
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1
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