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02 Dec '19
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Zebediah Figura : d3d9: Use wined3d_stateblock_get_state() in d3d9_device_GetRenderState().
by Alexandre Julliard 02 Dec '19
by Alexandre Julliard 02 Dec '19
02 Dec '19
1
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Zebediah Figura : d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState().
by Alexandre Julliard 02 Dec '19
by Alexandre Julliard 02 Dec '19
02 Dec '19
1
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Zebediah Figura : ddraw: Retrieve render state from the primary stateblock.
by Alexandre Julliard 02 Dec '19
by Alexandre Julliard 02 Dec '19
02 Dec '19
1
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1
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Paul Gofman : ddraw/tests: Skip test_colorkey_precision() test on WARP.
by Alexandre Julliard 02 Dec '19
by Alexandre Julliard 02 Dec '19
02 Dec '19
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