Józef Kucia : vkd3d: Avoid printing FIXME() about error blobs unnecessarily.
by Alexandre Julliard 06 Feb '19
by Alexandre Julliard 06 Feb '19
06 Feb '19
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Józef Kucia : vkd3d-shader: Add FIXME about error messages from vkd3d_shader_serialize_root_signature ().
by Alexandre Julliard 06 Feb '19
by Alexandre Julliard 06 Feb '19
06 Feb '19
1
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Józef Kucia : vkd3d-shader: Introduce vkd3d_spirv_get_op_type_function().
by Alexandre Julliard 06 Feb '19
by Alexandre Julliard 06 Feb '19
06 Feb '19
1
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Józef Kucia : vkd3d-shader: Generate functions for hull shader phases.
by Alexandre Julliard 06 Feb '19
by Alexandre Julliard 06 Feb '19
06 Feb '19
1
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Józef Kucia : vkd3d-shader: Do not generate shader epilogue for fork and join shader phases.
by Alexandre Julliard 06 Feb '19
by Alexandre Julliard 06 Feb '19
06 Feb '19
1
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Józef Kucia : vkd3d-shader: Allocate temporary registers per shader phase.
by Alexandre Julliard 06 Feb '19
by Alexandre Julliard 06 Feb '19
06 Feb '19
1
0
1
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05 Feb '19
1
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Paul Gofman : d3d9/tests: Add test for bigger alpha reference values.
by Alexandre Julliard 05 Feb '19
by Alexandre Julliard 05 Feb '19
05 Feb '19
1
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Zebediah Figura : wined3d: Store texture states in the wined3d_stateblock_state structure.
by Alexandre Julliard 05 Feb '19
by Alexandre Julliard 05 Feb '19
05 Feb '19
1
0