Zebediah Figura : ddraw: Return D3DERR_INBEGINSTATEBLOCK when BeginStateBlock() is called while recording.
by Alexandre Julliard 05 Apr '19
by Alexandre Julliard 05 Apr '19
05 Apr '19
1
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Zebediah Figura : ddraw: Return D3DERR_NOTINBEGINSTATEBLOCK when EndStateBlock() is called while not recording.
by Alexandre Julliard 05 Apr '19
by Alexandre Julliard 05 Apr '19
05 Apr '19
1
0
Zebediah Figura : ddraw: Forbid applying a stateblock while recording.
by Alexandre Julliard 05 Apr '19
by Alexandre Julliard 05 Apr '19
05 Apr '19
1
0
Zebediah Figura : ddraw: Forbid capturing a stateblock while recording.
by Alexandre Julliard 05 Apr '19
by Alexandre Julliard 05 Apr '19
05 Apr '19
1
0
1
0
1
0
04 Apr '19
1
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Paul Gofman : d3d9: Keep previous stream source stride and offset only when setting NULL buffer.
by Alexandre Julliard 04 Apr '19
by Alexandre Julliard 04 Apr '19
04 Apr '19
1
0
Zebediah Figura : d3d8/tests: Add more tests for calling stateblock methods while recording.
by Alexandre Julliard 04 Apr '19
by Alexandre Julliard 04 Apr '19
04 Apr '19
1
0
Zebediah Figura : d3d8: Forbid applying a stateblock while recording.
by Alexandre Julliard 04 Apr '19
by Alexandre Julliard 04 Apr '19
04 Apr '19
1
0