Paul Gofman : wined3d: Move multiply_vector_matrix() to wined3d_private.h.
by Alexandre Julliard 21 May '19
by Alexandre Julliard 21 May '19
21 May '19
1
0
Paul Gofman : wined3d: Implement lighting with directional lights in process_vertices_strided().
by Alexandre Julliard 21 May '19
by Alexandre Julliard 21 May '19
21 May '19
1
0
Paul Gofman : ddraw/tests: Backport test_specular_lighting() for ddraw1.
by Alexandre Julliard 21 May '19
by Alexandre Julliard 21 May '19
21 May '19
1
0
Paul Gofman : wined3d: Implement point lights in process_vertices_strided( ).
by Alexandre Julliard 21 May '19
by Alexandre Julliard 21 May '19
21 May '19
1
0
Paul Gofman : wined3d: Implement spot lights in process_vertices_strided() .
by Alexandre Julliard 21 May '19
by Alexandre Julliard 21 May '19
21 May '19
1
0
Paul Gofman : wined3d: Implement parallel point lights in process_vertices_strided().
by Alexandre Julliard 21 May '19
by Alexandre Julliard 21 May '19
21 May '19
1
0
Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_set_gl_context().
by Alexandre Julliard 21 May '19
by Alexandre Julliard 21 May '19
21 May '19
1
0
Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_update_window().
by Alexandre Julliard 21 May '19
by Alexandre Julliard 21 May '19
21 May '19
1
0
Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_enter().
by Alexandre Julliard 21 May '19
by Alexandre Julliard 21 May '19
21 May '19
1
0
Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_get_rt_size().
by Alexandre Julliard 21 May '19
by Alexandre Julliard 21 May '19
21 May '19
1
0