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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object ().
by Alexandre Julliard 25 Jun '19
by Alexandre Julliard 25 Jun '19
25 Jun '19
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_program_resources ().
by Alexandre Julliard 25 Jun '19
by Alexandre Julliard 25 Jun '19
25 Jun '19
1
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_init_transform_feedback ().
by Alexandre Julliard 25 Jun '19
by Alexandre Julliard 25 Jun '19
25 Jun '19
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_normalmatrix_uniform ().
by Alexandre Julliard 25 Jun '19
by Alexandre Julliard 25 Jun '19
25 Jun '19
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Henri Verbeet : wined3d: Move texture2d_load_renderbuffer() to texture.c.
by Alexandre Julliard 25 Jun '19
by Alexandre Julliard 25 Jun '19
25 Jun '19
1
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Jactry Zeng : d3d8/tests: Add tests for 32-bit depth format support.
by Alexandre Julliard 25 Jun '19
by Alexandre Julliard 25 Jun '19
25 Jun '19
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