Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to destroy_dummy_textures().
by Alexandre Julliard 20 Jun '19
by Alexandre Julliard 20 Jun '19
20 Jun '19
1
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Henri Verbeet : wined3d: Use wined3d_texture_gl_load_texture() in texture3d_load_location().
by Alexandre Julliard 20 Jun '19
by Alexandre Julliard 20 Jun '19
20 Jun '19
1
0
Andrew Eikum : dxgi/tests: Add tests for setting the fullscreen state of swapchains with destroyed windows.
by Alexandre Julliard 20 Jun '19
by Alexandre Julliard 20 Jun '19
20 Jun '19
1
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Andrew Eikum : dxgi: Return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE if setting the fullscreen state failed.
by Alexandre Julliard 20 Jun '19
by Alexandre Julliard 20 Jun '19
20 Jun '19
1
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Andrew Eikum : wined3d: Validate that we got a valid window in wined3d_device_setup_fullscreen_window ().
by Alexandre Julliard 20 Jun '19
by Alexandre Julliard 20 Jun '19
20 Jun '19
1
0
Zebediah Figura : winegstreamer: Use strmbase pin reference counting methods.
by Alexandre Julliard 20 Jun '19
by Alexandre Julliard 20 Jun '19
20 Jun '19
1
0
Zebediah Figura : wineqtdecoder: Use strmbase pin reference counting methods.
by Alexandre Julliard 20 Jun '19
by Alexandre Julliard 20 Jun '19
20 Jun '19
1
0
Zebediah Figura : quartz/filesource: Store the source pin inline in the AsyncReader structure.
by Alexandre Julliard 20 Jun '19
by Alexandre Julliard 20 Jun '19
20 Jun '19
1
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Zebediah Figura : quartz/filesource: Cancel I/ O from all threads in IAsyncReader::BeginFlush().
by Alexandre Julliard 20 Jun '19
by Alexandre Julliard 20 Jun '19
20 Jun '19
1
0
Zebediah Figura : quartz/filesource: Add a test for cross-thread asynchronous read requests.
by Alexandre Julliard 20 Jun '19
by Alexandre Julliard 20 Jun '19
20 Jun '19
1
0