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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_set_compatible_renderbuffer ().
by Alexandre Julliard 13 Jun '19
by Alexandre Julliard 13 Jun '19
13 Jun '19
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
by Alexandre Julliard 13 Jun '19
by Alexandre Julliard 13 Jun '19
13 Jun '19
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_attach_gl_texture_fbo().
by Alexandre Julliard 13 Jun '19
by Alexandre Julliard 13 Jun '19
13 Jun '19
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Henri Verbeet : wined3d: Get rid of the unused "gl_info" argument to compute_texture_matrix().
by Alexandre Julliard 13 Jun '19
by Alexandre Julliard 13 Jun '19
13 Jun '19
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Henri Verbeet : wined3d: Upload texture data through the texture ops in wined3d_texture_upload_from_texture ().
by Alexandre Julliard 13 Jun '19
by Alexandre Julliard 13 Jun '19
13 Jun '19
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Paul Gofman : wined3d: Use 3 component norm for 'nrm' opcode in GLSL backend.
by Alexandre Julliard 13 Jun '19
by Alexandre Julliard 13 Jun '19
13 Jun '19
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