Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_material_uniform ().
by Alexandre Julliard 26 Jun '19
by Alexandre Julliard 26 Jun '19
26 Jun '19
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_lightambient_uniform ().
by Alexandre Julliard 26 Jun '19
by Alexandre Julliard 26 Jun '19
26 Jun '19
1
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_light_uniform ().
by Alexandre Julliard 26 Jun '19
by Alexandre Julliard 26 Jun '19
26 Jun '19
1
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Henri Verbeet : wined3d: Handle Windows 8.1 in wined3d_driver_info_init().
by Alexandre Julliard 26 Jun '19
by Alexandre Julliard 26 Jun '19
26 Jun '19
1
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1
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26 Jun '19
1
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Zebediah Figura : quartz/parser: Store the source pins as an array of Parser_OutputPin pointers.
by Alexandre Julliard 26 Jun '19
by Alexandre Julliard 26 Jun '19
26 Jun '19
1
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Zebediah Figura : quartz/vmr9: Return S_OK when calling IVMRFilterConfig9: :SetNumberOfStreams(1).
by Alexandre Julliard 26 Jun '19
by Alexandre Julliard 26 Jun '19
26 Jun '19
1
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26 Jun '19
1
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Zebediah Figura : ntoskrnl.exe: Handle IRP_MN_QUERY_ID for root PnP devices.
by Alexandre Julliard 26 Jun '19
by Alexandre Julliard 26 Jun '19
26 Jun '19
1
0