Henri Verbeet : wined3d: Make the adapter responsible for shader resource view creation and destruction.
by Alexandre Julliard 12 Aug '19
by Alexandre Julliard 12 Aug '19
12 Aug '19
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Conor McCarthy : vkd3d: Use linear tiling for CPU readable textures.
by Alexandre Julliard 12 Aug '19
by Alexandre Julliard 12 Aug '19
12 Aug '19
1
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Conor McCarthy : vkd3d: Implement ID3D12Resource::ReadFromSubresource().
by Alexandre Julliard 12 Aug '19
by Alexandre Julliard 12 Aug '19
12 Aug '19
1
0
12 Aug '19
1
0
12 Aug '19
1
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Józef Kucia : tests: Move invalid BC1_UNORM buffer view tests to d3d12_invalid_usage.
by Alexandre Julliard 12 Aug '19
by Alexandre Julliard 12 Aug '19
12 Aug '19
1
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1
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Alexandre Julliard : kernel32: Move more thread functions to kernelbase.
by Alexandre Julliard 09 Aug '19
by Alexandre Julliard 09 Aug '19
09 Aug '19
1
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Alexandre Julliard : kernel32: Move some process functions to kernelbase.
by Alexandre Julliard 09 Aug '19
by Alexandre Julliard 09 Aug '19
09 Aug '19
1
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Alexandre Julliard : kernel32: Move process/ thread attribute list functions to kernelbase.
by Alexandre Julliard 09 Aug '19
by Alexandre Julliard 09 Aug '19
09 Aug '19
1
0