Henri Verbeet : wined3d: Compare requested memory types in wined3d_bo_slab_vk_compare().
by Alexandre Julliard 14 Dec '20
by Alexandre Julliard 14 Dec '20
14 Dec '20
1
0
Henri Verbeet : wined3d: Only clear "map_ptr" if the memory was unmapped in wined3d_allocator_chunk_vk_unmap().
by Alexandre Julliard 14 Dec '20
by Alexandre Julliard 14 Dec '20
14 Dec '20
1
0
Henri Verbeet : wined3d: Unmap the chunk if needed in wined3d_context_vk_destroy_bo().
by Alexandre Julliard 14 Dec '20
by Alexandre Julliard 14 Dec '20
14 Dec '20
1
0
Henri Verbeet : wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo().
by Alexandre Julliard 14 Dec '20
by Alexandre Julliard 14 Dec '20
14 Dec '20
1
0
14 Dec '20
1
0
14 Dec '20
1
0
1
0
1
0
Alexandre Julliard : gdi32: Don't create font substitutes for identical names.
by Alexandre Julliard 14 Dec '20
by Alexandre Julliard 14 Dec '20
14 Dec '20
1
0
Alexandre Julliard : gdi32: Properly fail mapping glyph for invalid characters in fonts without encoding.
by Alexandre Julliard 14 Dec '20
by Alexandre Julliard 14 Dec '20
14 Dec '20
1
0