Zebediah Figura : d3d8: Retrieve vertex shader constants from the primary stateblock.
by Alexandre Julliard 21 Feb '20
by Alexandre Julliard 21 Feb '20
21 Feb '20
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Zebediah Figura : d3d8: Stop setting the device state in d3d8_device_SetVertexShaderConstant().
by Alexandre Julliard 21 Feb '20
by Alexandre Julliard 21 Feb '20
21 Feb '20
1
0
Zebediah Figura : d3d8: Retrieve the pixel shader from the primary stateblock.
by Alexandre Julliard 21 Feb '20
by Alexandre Julliard 21 Feb '20
21 Feb '20
1
0
Zebediah Figura : d3d8: Stop setting the device state in d3d8_device_SetPixelShader().
by Alexandre Julliard 21 Feb '20
by Alexandre Julliard 21 Feb '20
21 Feb '20
1
0
Zebediah Figura : qasf/dmowrapper: Implement receiving and delivering samples.
by Alexandre Julliard 21 Feb '20
by Alexandre Julliard 21 Feb '20
21 Feb '20
1
0
21 Feb '20
1
0
21 Feb '20
1
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Zebediah Figura : qasf/dmowrapper: Flush the DMO on IPin::EndFlush().
by Alexandre Julliard 21 Feb '20
by Alexandre Julliard 21 Feb '20
21 Feb '20
1
0
Zebediah Figura : qasf/dmowrapper: Implement seeking via pass-through.
by Alexandre Julliard 21 Feb '20
by Alexandre Julliard 21 Feb '20
21 Feb '20
1
0
Francois Gouget : shell32/tests: Simplify the name of the test unit for child processes.
by Alexandre Julliard 21 Feb '20
by Alexandre Julliard 21 Feb '20
21 Feb '20
1
0