Zebediah Figura : d3d9: Retrieve vertex shader constants from the primary stateblock.
by Alexandre Julliard 11 Feb '20
by Alexandre Julliard 11 Feb '20
11 Feb '20
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Zebediah Figura : d3d9: Stop setting the device state when setting vertex shader constants.
by Alexandre Julliard 11 Feb '20
by Alexandre Julliard 11 Feb '20
11 Feb '20
1
0
Zebediah Figura : d3d9: Stop setting the device state in d3d9_device_SetPixelShader().
by Alexandre Julliard 11 Feb '20
by Alexandre Julliard 11 Feb '20
11 Feb '20
1
0
Zebediah Figura : d3d9: Retrieve pixel shader constants from the primary stateblock.
by Alexandre Julliard 11 Feb '20
by Alexandre Julliard 11 Feb '20
11 Feb '20
1
0
Zebediah Figura : d3d9: Stop setting the device state when setting pixel shader constants.
by Alexandre Julliard 11 Feb '20
by Alexandre Julliard 11 Feb '20
11 Feb '20
1
0
Dmitry Timoshkov : gdiplus: Print fixme in GdipGetNearestColor only once.
by Alexandre Julliard 11 Feb '20
by Alexandre Julliard 11 Feb '20
11 Feb '20
1
0
1
0
11 Feb '20
1
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Nikolay Sivov : rtworkq: Use IUnknown wrapper for work item management.
by Alexandre Julliard 11 Feb '20
by Alexandre Julliard 11 Feb '20
11 Feb '20
1
0
11 Feb '20
1
0