Zebediah Figura : d3dcompiler: Pass a struct source_location to add_func_parameter().
by Alexandre Julliard 06 Mar '20
by Alexandre Julliard 06 Mar '20
06 Mar '20
1
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Zebediah Figura : d3dcompiler: Clarify error messages related to misplaced type modifiers.
by Alexandre Julliard 06 Mar '20
by Alexandre Julliard 06 Mar '20
06 Mar '20
1
0
Zebediah Figura : d3dcompiler: Pass a struct source_location to check_invalid_matrix_modifiers().
by Alexandre Julliard 06 Mar '20
by Alexandre Julliard 06 Mar '20
06 Mar '20
1
0
Zebediah Figura : d3dcompiler: Pass a struct source_location to create_loop().
by Alexandre Julliard 06 Mar '20
by Alexandre Julliard 06 Mar '20
06 Mar '20
1
0
Zebediah Figura : wined3d: Move the depth bias scale to wined3d_rasterizer_state.
by Alexandre Julliard 06 Mar '20
by Alexandre Julliard 06 Mar '20
06 Mar '20
1
0
Matteo Bruni : d3d9: Store primary stateblock state pointer in the device.
by Alexandre Julliard 06 Mar '20
by Alexandre Julliard 06 Mar '20
06 Mar '20
1
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Matteo Bruni : d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply().
by Alexandre Julliard 06 Mar '20
by Alexandre Julliard 06 Mar '20
06 Mar '20
1
0
Matteo Bruni : d3d8: Store primary stateblock state pointer in the device.
by Alexandre Julliard 06 Mar '20
by Alexandre Julliard 06 Mar '20
06 Mar '20
1
0
Matteo Bruni : d3d8: Range-check GetPixelShaderConstant() indices to the d3d8 limit.
by Alexandre Julliard 06 Mar '20
by Alexandre Julliard 06 Mar '20
06 Mar '20
1
0
06 Mar '20
1
0