Zebediah Figura : wined3d: Make some wined3d_device functions static.
by Alexandre Julliard 05 Mar '20
by Alexandre Julliard 05 Mar '20
05 Mar '20
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Zebediah Figura : wined3d: Remove now redundant error handling from wined3d_device_set_stream_source_freq().
by Alexandre Julliard 05 Mar '20
by Alexandre Julliard 05 Mar '20
05 Mar '20
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Zebediah Figura : wined3d: Remove now redundant error handling from wined3d_device_set_light().
by Alexandre Julliard 05 Mar '20
by Alexandre Julliard 05 Mar '20
05 Mar '20
1
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Zebediah Figura : wined3d: Return void from wined3d_device_set_light_enable().
by Alexandre Julliard 05 Mar '20
by Alexandre Julliard 05 Mar '20
05 Mar '20
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Zebediah Figura : wined3d: Remove now redundant error handling from wined3d_device_set_sampler_state().
by Alexandre Julliard 05 Mar '20
by Alexandre Julliard 05 Mar '20
05 Mar '20
1
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05 Mar '20
1
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Zhiyi Zhang : wined3d: Refactor wined3d_enum_adapter_modes() to wined3d_output_get_mode().
by Alexandre Julliard 05 Mar '20
by Alexandre Julliard 05 Mar '20
05 Mar '20
1
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Zhiyi Zhang : wined3d: Refactor wined3d_get_adapter_mode_count() to wined3d_output_get_mode_count().
by Alexandre Julliard 05 Mar '20
by Alexandre Julliard 05 Mar '20
05 Mar '20
1
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Zhiyi Zhang : wined3d: Get output from window in wined3d_swapchain_state_init().
by Alexandre Julliard 05 Mar '20
by Alexandre Julliard 05 Mar '20
05 Mar '20
1
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Zhiyi Zhang : wined3d: Pass a struct wined3d_output pointer to wined3d_swapchain_state_set_fullscreen().
by Alexandre Julliard 05 Mar '20
by Alexandre Julliard 05 Mar '20
05 Mar '20
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