1
0
Connor McAdams : d2d1: Introduce a helper to check for Bézier segments.
by Alexandre Julliard 20 May '20
by Alexandre Julliard 20 May '20
20 May '20
1
0
Connor McAdams : d2d1: Introduce a helper to check for split Bézier segments.
by Alexandre Julliard 20 May '20
by Alexandre Julliard 20 May '20
20 May '20
1
0
Connor McAdams : d2d1: Allow inserting multiple Bézier control points into a figure at once.
by Alexandre Julliard 20 May '20
by Alexandre Julliard 20 May '20
20 May '20
1
0
Connor McAdams : d2d1: Allow appending multiple Bézier control points to a figure at once.
by Alexandre Julliard 20 May '20
by Alexandre Julliard 20 May '20
20 May '20
1
0
Alexandre Julliard : ntdll: Move the Unix codepage initialization to the Unix library.
by Alexandre Julliard 20 May '20
by Alexandre Julliard 20 May '20
20 May '20
1
0
Alexandre Julliard : ntdll: Move setting the process name to the Unix library.
by Alexandre Julliard 20 May '20
by Alexandre Julliard 20 May '20
20 May '20
1
0
Henri Verbeet : wined3d: Store the wined3d primitive type in the wined3d state structure.
by Alexandre Julliard 20 May '20
by Alexandre Julliard 20 May '20
20 May '20
1
0
Henri Verbeet : wined3d: Store the wined3d patch vertex count in the wined3d state structure.
by Alexandre Julliard 20 May '20
by Alexandre Julliard 20 May '20
20 May '20
1
0
Henri Verbeet : wined3d: Implement different primitive topologies for the Vulkan adapter.
by Alexandre Julliard 20 May '20
by Alexandre Julliard 20 May '20
20 May '20
1
0