Zebediah Figura : wined3d: Move the stencil pass operation to wined3d_depth_stencil_state.
by Alexandre Julliard 29 Sep '20
by Alexandre Julliard 29 Sep '20
29 Sep '20
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Zebediah Figura : wined3d: Move the stencil fail operation to wined3d_depth_stencil_state.
by Alexandre Julliard 29 Sep '20
by Alexandre Julliard 29 Sep '20
29 Sep '20
1
0
Zebediah Figura : wined3d: Move the stencil depth fail operation to wined3d_depth_stencil_state.
by Alexandre Julliard 29 Sep '20
by Alexandre Julliard 29 Sep '20
29 Sep '20
1
0
Zebediah Figura : wined3d: Move the depth function to wined3d_depth_stencil_state.
by Alexandre Julliard 29 Sep '20
by Alexandre Julliard 29 Sep '20
29 Sep '20
1
0
Paul Gofman : wined3d: Fix 3d texture layer count for bind tracking.
by Alexandre Julliard 29 Sep '20
by Alexandre Julliard 29 Sep '20
29 Sep '20
1
0
Paul Gofman : wined3d: Use partial bind counts instead of partial bind flags.
by Alexandre Julliard 29 Sep '20
by Alexandre Julliard 29 Sep '20
29 Sep '20
1
0
Nikolay Sivov : server: Inherit standard handles together with explicit handle list.
by Alexandre Julliard 29 Sep '20
by Alexandre Julliard 29 Sep '20
29 Sep '20
1
0
29 Sep '20
1
0
Derek Lesho : winegstreamer: Add a GstPad wrapping the media source's bytestream.
by Alexandre Julliard 29 Sep '20
by Alexandre Julliard 29 Sep '20
29 Sep '20
1
0
Derek Lesho : winegstreamer: Use decodebin to initialize media streams.
by Alexandre Julliard 29 Sep '20
by Alexandre Julliard 29 Sep '20
29 Sep '20
1
0