Ziqing Hui : windowscodecs: Correctly set output frame size for WriteSource().
by Alexandre Julliard 09 Sep '20
by Alexandre Julliard 09 Sep '20
09 Sep '20
1
0
1
0
Paul Gofman : d3dcompiler: Support ID3D12ShaderReflection interface in D3DReflect().
by Alexandre Julliard 09 Sep '20
by Alexandre Julliard 09 Sep '20
09 Sep '20
1
0
Paul Gofman : d3dcompiler/tests: Add test for reflection interfaces.
by Alexandre Julliard 09 Sep '20
by Alexandre Julliard 09 Sep '20
09 Sep '20
1
0
Paul Gofman : d3dcompiler/tests: Test d3d12 interface in test_reflection_desc_vs().
by Alexandre Julliard 09 Sep '20
by Alexandre Julliard 09 Sep '20
09 Sep '20
1
0
Paul Gofman : d3dcompiler: Set range id to bind point for sm < 5.1.
by Alexandre Julliard 09 Sep '20
by Alexandre Julliard 09 Sep '20
09 Sep '20
1
0
Paul Gofman : d3dcompiler/tests: Test d3d12 interface in test_reflection_constant_buffer().
by Alexandre Julliard 09 Sep '20
by Alexandre Julliard 09 Sep '20
09 Sep '20
1
0
Paul Gofman : d3dcompiler: Fill texture fields in D3D11_SHADER_VARIABLE_DESC with default values.
by Alexandre Julliard 09 Sep '20
by Alexandre Julliard 09 Sep '20
09 Sep '20
1
0
Ziqing Hui : d3dx10: Add D3DX10GetImageInfoFromFile{A, W}() stub implementation.
by Alexandre Julliard 09 Sep '20
by Alexandre Julliard 09 Sep '20
09 Sep '20
1
0
Ziqing Hui : d3dx10: Add D3DX10GetImageInfoFromResource{A, W}() stub implementation.
by Alexandre Julliard 09 Sep '20
by Alexandre Julliard 09 Sep '20
09 Sep '20
1
0