Conor McCarthy : vkd3d-shader/spirv: Apply 'Patch' decorations to builtin patch constant inputs.
by Alexandre Julliard 17 Nov '21
by Alexandre Julliard 17 Nov '21
17 Nov '21
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Conor McCarthy : vkd3d-shader/spirv: Handle arrayed builtin inputs.
by Alexandre Julliard 17 Nov '21
by Alexandre Julliard 17 Nov '21
17 Nov '21
1
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Jacek Caban : win32u: Move NtUserGetKeyboardLayout implementation from user32.
by Alexandre Julliard 16 Nov '21
by Alexandre Julliard 16 Nov '21
16 Nov '21
1
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Jacek Caban : win32u: Move NtUserGetKeyNameText implementation from user32.
by Alexandre Julliard 16 Nov '21
by Alexandre Julliard 16 Nov '21
16 Nov '21
1
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Jacek Caban : win32u: Move NtUserGetOpenClipboardWindow implementation from user32.
by Alexandre Julliard 16 Nov '21
by Alexandre Julliard 16 Nov '21
16 Nov '21
1
0
16 Nov '21
1
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1
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Eric Pouech : dbghelp: Always search current directory when loading PE modules.
by Alexandre Julliard 16 Nov '21
by Alexandre Julliard 16 Nov '21
16 Nov '21
1
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16 Nov '21
1
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Eric Pouech : dbghelp: Move debug info loading out of image backends into SymLoadModuleEx().
by Alexandre Julliard 16 Nov '21
by Alexandre Julliard 16 Nov '21
16 Nov '21
1
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