Martin Storsjö : winedump: Print the whole multibyte unwind opcode for arm.
by Alexandre Julliard 09 Nov '21
by Alexandre Julliard 09 Nov '21
09 Nov '21
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Alexandre Julliard : msv1_0: Implement Wow64 entry points in the Unix library.
by Alexandre Julliard 09 Nov '21
by Alexandre Julliard 09 Nov '21
09 Nov '21
1
0
Alexandre Julliard : qcap: Implement Wow64 entry points in the Unix library.
by Alexandre Julliard 09 Nov '21
by Alexandre Julliard 09 Nov '21
09 Nov '21
1
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Alexandre Julliard : winspool.drv: Implement Wow64 entry points in the Unix library.
by Alexandre Julliard 09 Nov '21
by Alexandre Julliard 09 Nov '21
09 Nov '21
1
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Alexandre Julliard : ntdll: Create a remote thread in DbgUiIssueRemoteBreakin().
by Alexandre Julliard 09 Nov '21
by Alexandre Julliard 09 Nov '21
09 Nov '21
1
0
09 Nov '21
1
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Ziqing Hui : d3dx10: Implement D3DX10CreateTextureFromResource{A,W}.
by Alexandre Julliard 09 Nov '21
by Alexandre Julliard 09 Nov '21
09 Nov '21
1
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Stefan Dösinger : d3d8/tests: Port the filling convention test to d3d8.
by Alexandre Julliard 09 Nov '21
by Alexandre Julliard 09 Nov '21
09 Nov '21
1
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Zebediah Figura : wined3d: Reference vertex buffer objects only after calling context_update_stream_info().
by Alexandre Julliard 09 Nov '21
by Alexandre Julliard 09 Nov '21
09 Nov '21
1
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Zebediah Figura : wined3d: Make the "buffer_object" field of struct wined3d_buffer a wined3d_bo pointer.
by Alexandre Julliard 09 Nov '21
by Alexandre Julliard 09 Nov '21
09 Nov '21
1
0