Philip Rebohle : vkd3d-shader/spirv: Ignore break instructions outside active blocks.
by Alexandre Julliard 08 Nov '21
by Alexandre Julliard 08 Nov '21
08 Nov '21
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Philip Rebohle : vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.
by Alexandre Julliard 08 Nov '21
by Alexandre Julliard 08 Nov '21
08 Nov '21
1
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Zebediah Figura : vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift.
by Alexandre Julliard 08 Nov '21
by Alexandre Julliard 08 Nov '21
08 Nov '21
1
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Zebediah Figura : vkd3d-shader/hlsl: Write SM4 image load instructions.
by Alexandre Julliard 08 Nov '21
by Alexandre Julliard 08 Nov '21
08 Nov '21
1
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Zebediah Figura : tests: Allow using multiple [test] directives in the same shader_test file.
by Alexandre Julliard 08 Nov '21
by Alexandre Julliard 08 Nov '21
08 Nov '21
1
0
08 Nov '21
1
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08 Nov '21
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Introduce a helper to write SM4 code blocks.
by Alexandre Julliard 08 Nov '21
by Alexandre Julliard 08 Nov '21
08 Nov '21
1
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08 Nov '21
1
0
08 Nov '21
1
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