1
0
Conor McCarthy : wined3d: Also check the internal format when determining GL raw blit compatibility.
by Alexandre Julliard 28 Dec '21
by Alexandre Julliard 28 Dec '21
28 Dec '21
1
0
Michael Stefaniuc : d3d10core/tests: Don't test stencil_ref again if it wasn't touched.
by Alexandre Julliard 28 Dec '21
by Alexandre Julliard 28 Dec '21
28 Dec '21
1
0
Gabriel Ivăncescu : winex11.drv: Map the window in UpdateLayeredWindow.
by Alexandre Julliard 28 Dec '21
by Alexandre Julliard 28 Dec '21
28 Dec '21
1
0
Zebediah Figura : include: Fix the definition of D3D_PRIMITIVE enum members.
by Alexandre Julliard 28 Dec '21
by Alexandre Julliard 28 Dec '21
28 Dec '21
1
0
Alex Henrie : comctl32/tests: Use GetLocaleInfoA when the buffer size is in bytes (Coverity).
by Alexandre Julliard 28 Dec '21
by Alexandre Julliard 28 Dec '21
28 Dec '21
1
0
Alex Henrie : advapi32/tests: Accept a variable number of x's in some RegEnumValue name overflow tests.
by Alexandre Julliard 27 Dec '21
by Alexandre Julliard 27 Dec '21
27 Dec '21
1
0
Alexandre Julliard : winecrt0: Check __WINE_PE_BUILD instead of compiler macros.
by Alexandre Julliard 27 Dec '21
by Alexandre Julliard 27 Dec '21
27 Dec '21
1
0
Alexandre Julliard : ntdll: Preserve the startup Unix directory unless it's on a removable device.
by Alexandre Julliard 27 Dec '21
by Alexandre Julliard 27 Dec '21
27 Dec '21
1
0
Jacek Konieczny : winealsa.drv: Use separate port for each output device.
by Alexandre Julliard 27 Dec '21
by Alexandre Julliard 27 Dec '21
27 Dec '21
1
0