Henri Verbeet : vkd3d-shader: Handle non-vec4 builtins in vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation().
by Alexandre Julliard 12 Feb '21
by Alexandre Julliard 12 Feb '21
12 Feb '21
1
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Henri Verbeet : tests: Add tessellation shader tests to test_clip_distance().
by Alexandre Julliard 12 Feb '21
by Alexandre Julliard 12 Feb '21
12 Feb '21
1
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Henri Verbeet : vkd3d-shader: Keep track of declared SPIR-V input components.
by Alexandre Julliard 12 Feb '21
by Alexandre Julliard 12 Feb '21
12 Feb '21
1
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Zebediah Figura : ntoskrnl: Copy the IRP I/O status block to the user I/O status block in IoCompleteRequest().
by Alexandre Julliard 11 Feb '21
by Alexandre Julliard 11 Feb '21
11 Feb '21
1
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Zebediah Figura : ntoskrnl: Retrieve information from the user I/O status block for PnP IRPs.
by Alexandre Julliard 11 Feb '21
by Alexandre Julliard 11 Feb '21
11 Feb '21
1
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Zebediah Figura : ntoskrnl: Pass a KEVENT to IoBuildSynchronousFsdRequest() for PnP IRPs.
by Alexandre Julliard 11 Feb '21
by Alexandre Julliard 11 Feb '21
11 Feb '21
1
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Zebediah Figura : hidclass.sys: Pass a KEVENT to IoBuildDeviceIoControlRequest() in call_minidriver().
by Alexandre Julliard 11 Feb '21
by Alexandre Julliard 11 Feb '21
11 Feb '21
1
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Rémi Bernon : ntdll: Move Rtl(Un)RegisterWait code below threadpool structs.
by Alexandre Julliard 11 Feb '21
by Alexandre Julliard 11 Feb '21
11 Feb '21
1
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Rémi Bernon : ntdll: Don't force submit wait in TpSetWait if timeout is 0.
by Alexandre Julliard 11 Feb '21
by Alexandre Julliard 11 Feb '21
11 Feb '21
1
0
11 Feb '21
1
0