Henri Verbeet : wined3d: Use the format block dimensions to construct the destination box for sub-resource region copies.
by Alexandre Julliard 10 Feb '21
by Alexandre Julliard 10 Feb '21
10 Feb '21
1
0
Henri Verbeet : wined3d: Compare resource sizes in blocks in wined3d_device_copy_resource().
by Alexandre Julliard 10 Feb '21
by Alexandre Julliard 10 Feb '21
10 Feb '21
1
0
Henri Verbeet : wined3d: Construct a separate source box in wined3d_device_copy_resource().
by Alexandre Julliard 10 Feb '21
by Alexandre Julliard 10 Feb '21
10 Feb '21
1
0
David Koolhoven : ntdll: Don't try to convert module to 64-bit if it doesn't contain code.
by Alexandre Julliard 10 Feb '21
by Alexandre Julliard 10 Feb '21
10 Feb '21
1
0
Zebediah Figura : winegstreamer: Handle MPEG-1 audio formats in amt_to_wg_format().
by Alexandre Julliard 10 Feb '21
by Alexandre Julliard 10 Feb '21
10 Feb '21
1
0
Zebediah Figura : winegstreamer: Store the current stream format in the wg_parser_stream structure.
by Alexandre Julliard 10 Feb '21
by Alexandre Julliard 10 Feb '21
10 Feb '21
1
0
Zebediah Figura : vkd3d-shader: Move parse_* structure definitions to hlsl.y.
by Alexandre Julliard 10 Feb '21
by Alexandre Julliard 10 Feb '21
10 Feb '21
1
0
Zebediah Figura : vkd3d-shader: Move hlsl_ctx initialization and cleanup to hlsl_compile_shader().
by Alexandre Julliard 10 Feb '21
by Alexandre Julliard 10 Feb '21
10 Feb '21
1
0
Zebediah Figura : vkd3d-shader: Use a table to initialize predefined effect types.
by Alexandre Julliard 10 Feb '21
by Alexandre Julliard 10 Feb '21
10 Feb '21
1
0
Zebediah Figura : vkd3d-shader: Use struct source_location as the Bison location type.
by Alexandre Julliard 10 Feb '21
by Alexandre Julliard 10 Feb '21
10 Feb '21
1
0