Zebediah Figura : d3d11: Use wined3d_device_context_dispatch_indirect().
by Alexandre Julliard 26 Mar '21
by Alexandre Julliard 26 Mar '21
26 Mar '21
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Paul Gofman : ddraw: Request read only texture access for read only maps.
by Alexandre Julliard 26 Mar '21
by Alexandre Julliard 26 Mar '21
26 Mar '21
1
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Paul Gofman : ddraw: Allow texture without DDSCAPS_TEXTURE for ddraw4 and earlier on software device.
by Alexandre Julliard 26 Mar '21
by Alexandre Julliard 26 Mar '21
26 Mar '21
1
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Jan Sikorski : wined3d: Handle different slice pitches in uncompressed texture updates.
by Alexandre Julliard 26 Mar '21
by Alexandre Julliard 26 Mar '21
26 Mar '21
1
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Jan Sikorski : wined3d: Handle different slice pitches in compressed texture updates.
by Alexandre Julliard 26 Mar '21
by Alexandre Julliard 26 Mar '21
26 Mar '21
1
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Giovanni Mascellani : winegstreamer: Implement a stub IMFGetService for the media source.
by Alexandre Julliard 26 Mar '21
by Alexandre Julliard 26 Mar '21
26 Mar '21
1
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Giovanni Mascellani : winegstreamer: Implement a stub IMFRateSupport for the media source.
by Alexandre Julliard 26 Mar '21
by Alexandre Julliard 26 Mar '21
26 Mar '21
1
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Giovanni Mascellani : winegstreamer: Implement a stub IMFRateControl for the media source.
by Alexandre Julliard 26 Mar '21
by Alexandre Julliard 26 Mar '21
26 Mar '21
1
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1
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Huw Davies : riched20: Use the text host stored in the editor structure.
by Alexandre Julliard 26 Mar '21
by Alexandre Julliard 26 Mar '21
26 Mar '21
1
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