25 Mar '21
1
0
Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_vertex_declaration().
by Alexandre Julliard 25 Mar '21
by Alexandre Julliard 25 Mar '21
25 Mar '21
1
0
Zebediah Figura : wined3d: Introduce wined3d_device_context_set_vertex_declaration().
by Alexandre Julliard 25 Mar '21
by Alexandre Julliard 25 Mar '21
25 Mar '21
1
0
Zebediah Figura : d3d11: Use wined3d_device_context_set_vertex_declaration().
by Alexandre Julliard 25 Mar '21
by Alexandre Julliard 25 Mar '21
25 Mar '21
1
0
Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_stream_output().
by Alexandre Julliard 25 Mar '21
by Alexandre Julliard 25 Mar '21
25 Mar '21
1
0
Zebediah Figura : wined3d: Require vertexAttributeInstanceRateZeroDivisor.
by Alexandre Julliard 25 Mar '21
by Alexandre Julliard 25 Mar '21
25 Mar '21
1
0
Zebediah Figura : wined3d: Implement zero step rate for instanced attributes.
by Alexandre Julliard 25 Mar '21
by Alexandre Julliard 25 Mar '21
25 Mar '21
1
0
Zebediah Figura : d3d10core/tests: Test multiple instanced step rates.
by Alexandre Julliard 25 Mar '21
by Alexandre Julliard 25 Mar '21
25 Mar '21
1
0
25 Mar '21
1
0
Henri Verbeet : wined3d: Handle a few more border colours for Vulkan samplers.
by Alexandre Julliard 25 Mar '21
by Alexandre Julliard 25 Mar '21
25 Mar '21
1
0