Mark Harmstone : ntdll: Take into account ordinal base when resolving forwarded ordinals.
by Alexandre Julliard 24 Mar '21
by Alexandre Julliard 24 Mar '21
24 Mar '21
1
0
Victor Hermann Chiletto : winevulkan: Implement vkEnumerateDeviceLayerProperties.
by Alexandre Julliard 24 Mar '21
by Alexandre Julliard 24 Mar '21
24 Mar '21
1
0
Alexandre Julliard : start: Avoid duplicate backslashes in command line.
by Alexandre Julliard 24 Mar '21
by Alexandre Julliard 24 Mar '21
24 Mar '21
1
0
Alexandre Julliard : ntdll: Set the Wow64 environment variables from the Unix side.
by Alexandre Julliard 24 Mar '21
by Alexandre Julliard 24 Mar '21
24 Mar '21
1
0
Alexandre Julliard : ntdll: Load the main image from the Unix side.
by Alexandre Julliard 24 Mar '21
by Alexandre Julliard 24 Mar '21
24 Mar '21
1
0
Zebediah Figura : vkd3d-shader: Forbid storage modifiers on struct fields.
by Alexandre Julliard 24 Mar '21
by Alexandre Julliard 24 Mar '21
24 Mar '21
1
0
Zebediah Figura : vkd3d-shader: Inline declare_variable() into its caller.
by Alexandre Julliard 24 Mar '21
by Alexandre Julliard 24 Mar '21
24 Mar '21
1
0
Zebediah Figura : vkd3d-shader: Use separate flag fields to track whether a variable is a uniform or varying.
by Alexandre Julliard 24 Mar '21
by Alexandre Julliard 24 Mar '21
24 Mar '21
1
0
Zebediah Figura : vkd3d-shader: Do not mark objects as uniform or varying.
by Alexandre Julliard 24 Mar '21
by Alexandre Julliard 24 Mar '21
24 Mar '21
1
0
Zebediah Figura : vkd3d-shader: Treat entry point parameters as written to if they are uniform.
by Alexandre Julliard 24 Mar '21
by Alexandre Julliard 24 Mar '21
24 Mar '21
1
0