Zebediah Figura : wined3d: Introduce wined3d_device_context_set_scissor_rects().
by Alexandre Julliard 16 Mar '21
by Alexandre Julliard 16 Mar '21
16 Mar '21
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Zebediah Figura : d3d11: Use wined3d_device_context_set_scissor_rects().
by Alexandre Julliard 16 Mar '21
by Alexandre Julliard 16 Mar '21
16 Mar '21
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16 Mar '21
1
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Hans Leidekker : webservices: Implement WS_CHANNEL_PROPERTY_NO_DELAY.
by Alexandre Julliard 16 Mar '21
by Alexandre Julliard 16 Mar '21
16 Mar '21
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Henri Verbeet : wined3d: Add a missing barrier to wined3d_shader_resource_view_vk_generate_mipmap().
by Alexandre Julliard 16 Mar '21
by Alexandre Julliard 16 Mar '21
16 Mar '21
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Henri Verbeet : wined3d: Take the layer index into account in wined3d_shader_resource_view_gl_generate_mipmap().
by Alexandre Julliard 16 Mar '21
by Alexandre Julliard 16 Mar '21
16 Mar '21
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Henri Verbeet : d3d11: Store the feature level in the d3d_device_context_state structure.
by Alexandre Julliard 16 Mar '21
by Alexandre Julliard 16 Mar '21
16 Mar '21
1
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Henri Verbeet : d3d11: Use the supplied feature levels in d3d11_device_CreateDeviceContextState().
by Alexandre Julliard 16 Mar '21
by Alexandre Julliard 16 Mar '21
16 Mar '21
1
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Henri Verbeet : d3d11: Replace the FIXME in d3d11_immediate_context_SwapDeviceContextState() with a TRACE.
by Alexandre Julliard 16 Mar '21
by Alexandre Julliard 16 Mar '21
16 Mar '21
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16 Mar '21
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