Zebediah Figura : d3d11: Use wined3d_device_context_set_depth_stencil_state().
by Alexandre Julliard 11 Mar '21
by Alexandre Julliard 11 Mar '21
11 Mar '21
1
0
Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_rasterizer_state().
by Alexandre Julliard 11 Mar '21
by Alexandre Julliard 11 Mar '21
11 Mar '21
1
0
Zebediah Figura : wined3d: Introduce wined3d_device_context_set_rasterizer_state().
by Alexandre Julliard 11 Mar '21
by Alexandre Julliard 11 Mar '21
11 Mar '21
1
0
Zebediah Figura : d3d11: Introduce wined3d_device_context_set_rasterizer_state().
by Alexandre Julliard 11 Mar '21
by Alexandre Julliard 11 Mar '21
11 Mar '21
1
0
Alexandre Julliard : kernel32/tests: Add some tests for the behavior of queries on a dead process.
by Alexandre Julliard 11 Mar '21
by Alexandre Julliard 11 Mar '21
11 Mar '21
1
0
Alexandre Julliard : server: Only keep the running processes in the global process list.
by Alexandre Julliard 11 Mar '21
by Alexandre Julliard 11 Mar '21
11 Mar '21
1
0
Alexandre Julliard : server: Store a copy of the image file name in the process.
by Alexandre Julliard 11 Mar '21
by Alexandre Julliard 11 Mar '21
11 Mar '21
1
0
Alexandre Julliard : server: Don't return image information for a terminated process.
by Alexandre Julliard 11 Mar '21
by Alexandre Julliard 11 Mar '21
11 Mar '21
1
0
Jan Sikorski : wined3d: Check slice pitch against its size in wined3d_format_copy_data().
by Alexandre Julliard 11 Mar '21
by Alexandre Julliard 11 Mar '21
11 Mar '21
1
0
Matteo Bruni : wined3d: Use VK_FORMAT_D24_UNORM_S8_UINT when available.
by Alexandre Julliard 11 Mar '21
by Alexandre Julliard 11 Mar '21
11 Mar '21
1
0