20 Apr '21
1
0
Hugh McMaster : reg: Drop key output from the "Invalid system key" error message.
by Alexandre Julliard 20 Apr '21
by Alexandre Julliard 20 Apr '21
20 Apr '21
1
0
Hugh McMaster : reg: Fail if a system key has a trailing backslash but no subkey path.
by Alexandre Julliard 20 Apr '21
by Alexandre Julliard 20 Apr '21
20 Apr '21
1
0
Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_device_get_rendertarget_view().
by Alexandre Julliard 20 Apr '21
by Alexandre Julliard 20 Apr '21
20 Apr '21
1
0
Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view().
by Alexandre Julliard 20 Apr '21
by Alexandre Julliard 20 Apr '21
20 Apr '21
1
0
Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_device_get_predication().
by Alexandre Julliard 20 Apr '21
by Alexandre Julliard 20 Apr '21
20 Apr '21
1
0
Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_device_get_index_buffer().
by Alexandre Julliard 20 Apr '21
by Alexandre Julliard 20 Apr '21
20 Apr '21
1
0
Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_device_get_vertex_declaration().
by Alexandre Julliard 20 Apr '21
by Alexandre Julliard 20 Apr '21
20 Apr '21
1
0
Jan Sikorski : wined3d: Prevent buildup of retired buffer objects' memory.
by Alexandre Julliard 20 Apr '21
by Alexandre Julliard 20 Apr '21
20 Apr '21
1
0
Henri Verbeet : wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can.
by Alexandre Julliard 20 Apr '21
by Alexandre Julliard 20 Apr '21
20 Apr '21
1
0