29 Apr '21
1
0
29 Apr '21
1
0
Henri Verbeet : wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind).
by Alexandre Julliard 29 Apr '21
by Alexandre Julliard 29 Apr '21
29 Apr '21
1
0
Henri Verbeet : wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
by Alexandre Julliard 29 Apr '21
by Alexandre Julliard 29 Apr '21
29 Apr '21
1
0
Henri Verbeet : d3d11/tests: Initialise "constant" in test_device_context_state() (Valgrind).
by Alexandre Julliard 29 Apr '21
by Alexandre Julliard 29 Apr '21
29 Apr '21
1
0
Henri Verbeet : wined3d: Only read "*rect_count" when "rects" is non-NULL in wined3d_device_context_get_scissor_rects() (Valgrind).
by Alexandre Julliard 29 Apr '21
by Alexandre Julliard 29 Apr '21
29 Apr '21
1
0
Hugh McMaster : reg: Use correct error message if RegCreateKeyExW() fails.
by Alexandre Julliard 29 Apr '21
by Alexandre Julliard 29 Apr '21
29 Apr '21
1
0
29 Apr '21
1
0
29 Apr '21
1
0
29 Apr '21
1
0