1
0
Zebediah Figura : wined3d: Introduce wined3d_device_context_draw_indexed().
by Alexandre Julliard 05 Apr '21
by Alexandre Julliard 05 Apr '21
05 Apr '21
1
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Zebediah Figura : d3d11: Use wined3d_device_context_draw_indexed().
by Alexandre Julliard 05 Apr '21
by Alexandre Julliard 05 Apr '21
05 Apr '21
1
0
Zebediah Figura : wined3d: Introduce wined3d_device_context_draw_indirect().
by Alexandre Julliard 05 Apr '21
by Alexandre Julliard 05 Apr '21
05 Apr '21
1
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Zebediah Figura : d3d11: Use wined3d_device_context_draw_indirect().
by Alexandre Julliard 05 Apr '21
by Alexandre Julliard 05 Apr '21
05 Apr '21
1
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Zebediah Figura : d3d11: Use wined3d_device_context functions in ID3D10Device1 methods.
by Alexandre Julliard 05 Apr '21
by Alexandre Julliard 05 Apr '21
05 Apr '21
1
0
Dmitry Timoshkov : msxml3/tests: Add a test for saving XML with not default encoding.
by Alexandre Julliard 05 Apr '21
by Alexandre Julliard 05 Apr '21
05 Apr '21
1
0
Zebediah Figura : ntoskrnl/tests: Test discovery of the root PnP device via setupapi.
by Alexandre Julliard 05 Apr '21
by Alexandre Julliard 05 Apr '21
05 Apr '21
1
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Alexandre Julliard : ntdll: Remove path from application name to open loadorder key.
by Alexandre Julliard 05 Apr '21
by Alexandre Julliard 05 Apr '21
05 Apr '21
1
0
Alexandre Julliard : ntdll: Move Wow64 initialization to LdrInitializeThunk().
by Alexandre Julliard 05 Apr '21
by Alexandre Julliard 05 Apr '21
05 Apr '21
1
0