Zebediah Figura : wined3d: Store the framebuffer state inline in struct wined3d_cs_clear.
by Alexandre Julliard 27 May '21
by Alexandre Julliard 27 May '21
27 May '21
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Zebediah Figura : d3d11: Implement ID3D11Device::CreateDeferredContext().
by Alexandre Julliard 27 May '21
by Alexandre Julliard 27 May '21
27 May '21
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Zebediah Figura : d3d11: Implement ID3D11Device1::CreateDeferredContext1().
by Alexandre Julliard 27 May '21
by Alexandre Julliard 27 May '21
27 May '21
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Zebediah Figura : wined3d: Keep a list of acquired resources in struct wined3d_deferred_context.
by Alexandre Julliard 27 May '21
by Alexandre Julliard 27 May '21
27 May '21
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Zebediah Figura : d3d11: Implement ID3D11DeviceContext::ClearState() using a single CS op.
by Alexandre Julliard 27 May '21
by Alexandre Julliard 27 May '21
27 May '21
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Zebediah Figura : d3d11: Implement ID3D11DeviceContext::FinishCommandList().
by Alexandre Julliard 27 May '21
by Alexandre Julliard 27 May '21
27 May '21
1
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Zebediah Figura : wined3d: Implement restoring context in wined3d_deferred_context_record_command_list().
by Alexandre Julliard 27 May '21
by Alexandre Julliard 27 May '21
27 May '21
1
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Zebediah Figura : d3d11: Implement ID3D11DeviceContext::ExecuteCommandList().
by Alexandre Julliard 27 May '21
by Alexandre Julliard 27 May '21
27 May '21
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Henri Verbeet : wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers().
by Alexandre Julliard 27 May '21
by Alexandre Julliard 27 May '21
27 May '21
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Piotr Caban : user32: Depend on SetWindowPos to refresh window manager hints in SetWindowRgn.
by Alexandre Julliard 27 May '21
by Alexandre Julliard 27 May '21
27 May '21
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