Alexandre Julliard : ntdll: Don't update cached registers if NtGetContextThread() fails.
by Alexandre Julliard 14 Jun '21
by Alexandre Julliard 14 Jun '21
14 Jun '21
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Alexandre Julliard : ntdll: Move the XSTATE definitions to the platform-specific files.
by Alexandre Julliard 14 Jun '21
by Alexandre Julliard 14 Jun '21
14 Jun '21
1
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Alexandre Julliard : ntdll: Also pass the TEB to signal_exit_thread().
by Alexandre Julliard 14 Jun '21
by Alexandre Julliard 14 Jun '21
14 Jun '21
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Alexandre Julliard : ntdll: Always use the TEB that was passed to signal_start_thread().
by Alexandre Julliard 14 Jun '21
by Alexandre Julliard 14 Jun '21
14 Jun '21
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1
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14 Jun '21
1
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Jactry Zeng : riched20: Allow to insert OLE object at specified offset.
by Alexandre Julliard 14 Jun '21
by Alexandre Julliard 14 Jun '21
14 Jun '21
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Jactry Zeng : riched20/tests: Add more tests for testing EM_GETTEXTEX with OLE objects.
by Alexandre Julliard 14 Jun '21
by Alexandre Julliard 14 Jun '21
14 Jun '21
1
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Jan Sikorski : wined3d: Don't pass a 3D texture view's depth range as layer range to Vulkan.
by Alexandre Julliard 14 Jun '21
by Alexandre Julliard 14 Jun '21
14 Jun '21
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1
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