Henri Verbeet : wined3d: Implement OpenGL image UAV clears using ARB_clear_texture.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
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Henri Verbeet : d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
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Henri Verbeet : wined3d: Use the texture level count to calculate sub-resource indices for OpenGL mip-map generation.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
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Henri Verbeet : wined3d: Use the texture level count to calculate sub-resource indices for Vulkan mip-map generation.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0
1
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Nikolay Sivov : dxva2: Check input stream format in GetVideoProcessorDeviceGuids().
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
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Akihiro Sagawa : quartz/tests: Introduce commit_allocator helper in vmr7.c.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0
Akihiro Sagawa : quartz/tests: Test the close button of the video window.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
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1
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Akihiro Sagawa : quartz: Notify EC_USERABORT event when closing video window.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0